{
  "utc": "2026-10-12T01:34:19.093126+00:00",
  "status": "RECONSTRUCTION_PASS_ACTUAL_PARITY_PENDING",
  "before": "source/runtime-play/20261012-inventory-native-v18",
  "after": "source/runtime-play/20261012-inventory-native-v19",
  "nativeLayerCount": 138,
  "comparedGraphics": 326,
  "sourceFilesStable": 326,
  "beforeReconstructionPixels": 1518,
  "afterReconstructionPixels": 0,
  "referenceVersusFinal": {
    "differentPixels": 0,
    "maxChannelDelta": 0
  },
  "bothClocksRepeat": [
    {
      "differentPixels": 0,
      "maxChannelDelta": 0
    },
    {
      "differentPixels": 0,
      "maxChannelDelta": 0
    },
    {
      "differentPixels": 0,
      "maxChannelDelta": 0
    }
  ],
  "actualOpaqueDifferentPixels": 4739,
  "actualStaticOpaqueDifferentPixels": 2355,
  "actualStaticMaxChannelDelta": 2,
  "baselinePromoted": false,
  "productFilesChanged": false,
  "playerBuild": "NOT_RUN",
  "fixes": [
    "Freeze _Time and _OverburstItemQualityTime in private in-memory cloned materials.",
    "Compile and warm temporary clock shaders before reference capture.",
    "Hide experimental effect with private _Alpha as its shader clamps vertex alpha to a minimum of 0.2."
  ],
  "scope": "Independent layer reconstruction equals the frozen clone reference. Actual Game View equality remains unproven; original and clone effect phases differ and static border delta remains.",
  "editorReturn": "qa/editor-return-raster-diagnostic.json",
  "accountReturn": "source/runtime-play/20261012-inventory-raster-diagnostic/return.json",
  "preservedFailures": [
    "Clock-only first render used shader-compilation fallback; later warm capture retained.",
    "RasterUIRead failed read-only JSON serialization; no product mutation or passing evidence."
  ]
}